
Next, I added color to represent the materials of the building. I changed the ambient, specular level, glossiness, reflection, and self illumination to represent the glass, show transparency, and the illumination of the building. I put both images of the building into Photoshop. I used a blending tool multiply, which blended them together.

Finally, I changed the hue of the building four different times to show the variety of color choices the building can have. To show scale, I added two people.




This has been by far my favorite assignment. I really liked the way that the process evolved and the end result of my design. I learned a lot more about Autodesk Viz and I find it more efficient to use. My design was based on a building that I would like to see in the city. The glass is a wall that surrounds the actual concrete building and I think it gives a good architecture look to it. I'm proud :)
1 comment:
great job. i would only argue that the placement of your scale figure(s) could have been thought out better. in a building this size i would love to see a crowd of people standing around outside or maybe even silhouettes inside the windows...
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