![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2zMzH8yeTdDwNpQBHMjd5ACBZct4ugoV4pU-AEoP-TYDRT4ZQidXzh9rBuImZT5_WFypAHQ8qLztm38bHQnfOFdAXtoX_evrqLgzFyrzvHK_tFmxh-a7qlw74soUUKAYd4ncb8JcaC9DQ/s320/karlyisawesome+copy1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhviYzixGQpTT8rpP81vBFCedRbYaL8Vkdygsk54dAjprLwVne0kJyuDc9vInoEby0ykmFWrKCNyaGI1dBzQO51xwD_1OSy1VY63mfo6TAT8-EA-uMkdJz3VYbGDnEAOCgksmpNSnWhnRt-/s320/karlyisawesome+copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifxMGuh3K931MTVh2dd4QNiOaaTA9WbKl_Pnb896laLvd_E1E4YgaV0qzjGW_t6EzFrUF-yfcZTjVAvMYCatsyYnMvuD_aijASH3H8ZUqmi9tTa_D57OkS2wuKwZvurKrzZXTrZKY5kqHW/s320/karlyisawesome.jpg)
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Nurbs, which stands for Non-Uniform Rational Basis Splines, is an option in the 3D program Autocad Viz. Nurbs are known as tools that model surfaces and curves. I wanted to make a four leaf clover, so I began by placing points on the page, which made curves. The four leaf clover was flat so I proceeded to the shell command and the uv loft surface, which gave my object depth. Once I finished making the clover, I rendered it. I messed around with the ambient occlusion command and sent it to Photoshop. I used the multiply command and mixed it with another color render that I had worked on by using hue. The images above show what I created!
1 comment:
Cool model
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